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If you do not understand this fundamental interaction triangle, you will constantly lose to players with inferior mechanical skill.
Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
The Fundamental Triangle
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
Only launch a Swarm attack when you know their Splash unit is not in their hand.Air units add a secondary layer to the triangle.Manage your cycle.
Breaking the Triangle
Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.
You are no longer playing the cards on the screen; you are playing the player behind the screen.
Triangle RoleThe TargetWhat it Loses ToSwarmsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E. If you loved this information and you would like to obtain even more facts pertaining to tower rush kindly go to the web site. K.K.As, Heavy Spells
The Evolution of Balance
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
Master the triangle, and the trophies will follow naturally.
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