این کار باعث حذف صفحه ی "Mastering Beatdown Decks in Tower Rush" می شود. لطفا مطمئن باشید.
If Cycle decks are a surgeon's scalpel and Siege decks are a sniper rifle, the 'Beatdown' archetype is a massive, blunt sledgehammer.
While it may look easy to just drop a massive Golem and win, playing Beatdown at a high level requires incredible patience and resource management.
The Art of the Sacrifice
The biggest mistake novice Beatdown players make is trying to defend every single cheap attack the opponent throws at them.
If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.
It is too risky; you have no idea what the opponent's deck is yet.Always place your massive tank at the absolute furthest tile in the back of the arena.If they rush the opposite lane when you drop your tank in the back, do not panic.
Building the Deathball
The true power of the push comes from the fragile, high-damage support units you layer behind the meat shield.
If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.
Beatdown TankPlaystyle NuanceThe Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supportedThe Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility
The Slow March to Victory
They know that in fifteen seconds, a massive, game-ending threat will arrive at their bridge.
Let them scratch your armor; you are preparing to bring down the whole castle.
If you loved this article and you also would like to receive more info relating to tower rush generously visit our web-page.
این کار باعث حذف صفحه ی "Mastering Beatdown Decks in Tower Rush" می شود. لطفا مطمئن باشید.